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derail-the-train

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PsychoSphere

8 min read
I got a new awesome game idea, guys. (Prepare yourself, this is a long post.)

I'm calling it PsychoSphere, at least for now.
Usually this is where I'd give multiple games and/or movies that my idea's similar to... The only two games that come close to this are Portal and Bioshock though. Which is funny because they're nothing alike, and yet... They can converge into something like this.

The essential idea is that each level takes place inside a sterile, white, spherical room with platforms and walls all around. Room sizes vary from level to level.
Each room is a self-contained puzzle, where you have to get to the exit using your Environmental Time and Space Manipulator Glove.

The ETSMG has various unlockable powers, many of which are given to the player as the story progresses, but there are also extra powers that the player has to buy themselves at ETSMG upgrade stations.
The ETSMG's main two uses are combat and, well, manipulating the environment.

-Its manipulative powers are include things like shrinking down the whole room without affecting the walls, platforms, and any entities inside it, essentially pulling everything in the room closer together. Another power would be rotating the whole room while all entities (humans and robots) are suspended in the air. You could use this to suspend yourself and an enemy in the air while you rotate the room so that a fan is now right underneath them, and then you let go, you both drop back down, and the enemy gets chopped up in the fan.
My Manipulative power list is divided into two sections, Space/Time Manip and Elemental Manip.

The list so far is as such:
=Space/Time------
>Shrink: Make the whole room smaller.
>Squeeze: Pull everything in the room closer to a player-chosen gravitational center.
>Spin: Spin the room and its architectural elements, while all entities remain suspended in the air.
>Wrinkle: Wrinkle the space between two points, reducing the distance between them. Catching any objects or entities in the wrinkle will basically crush them.
>Gravity Well: Create small pockets of high gravity, drawing things to them, and making it hard for things to escape from them.
>Mirror: Mirror the contents of the sphere (including entities and the player) across a player-chosen axis.
>Time Bubble: Slow down everything in the sphere to a near crawl, leaving yourself in a bubble of time normality, allowing you to move around at normal speed.
>Lag: Cause all entities in the sphere (except the player) to lose a moment of time.  They'll seem to go stop cold for a moment, and when they come out of it, they'll experience strange sensations of confusion and deja vu, leaving them useless for some precious time.
>Time Slide: Create two small overlapping timelines, essentially creating two separate versions of everything in the sphere. The player can jump between the two timelines, interacting with two worlds and two different courses of events.
=Elemental------
>Static Charge: Charge the edges of the sphere with electricity, charging any electrical devices in contact with it, and delivering a shock to any entities in contact with it.
>Freeze: Drop the ambient temperature of the sphere, or freeze an entity. Ambient effects vary depending on how many times Freeze is used in one sphere.
>Burn: Raise the ambient temperature of the sphere, or burn an entity. Effects vary depending on how many times Burn is used in one sphere.
>EMP: Deliver a blast of electro-magnetic energy, shutting down any electrical machinery in the sphere. The blast can be directed into a smaller effect cone radius, in case player needs certain machinery to stay active.
>Flood: Fill the sphere with water. Each use adds about 1/8 of the sphere's volume worth of water.

-Its combat uses are for... Surprise! Combat. There are significantly fewer combat powers, mostly because most of the manipulative powers can be used for combat in roundabout ways. Also, many of the combat powers can also be used for puzzle-solving the same as manipulative powers.

The list of combat powers so far is this:
>Gravity Blast: Send out a small, directed blast of air, supercharged with powerful gravity. If it hits an entity, it will essentially cause small-scale implosion at the point of impact.
>Centrifuge Ray: A straight beam that causes whatever it hits to be pulled to the edges of the sphere.
>Updraft: Throw the target up into the air violently.
>Pressurize: Intensify the air pressure around the target, squeezing it painfully.
>Depressurize: Significantly lower the air pressure around the target, asphyxiating it (of course, this would not effect mechanical entities).
>Timekill: Speed through the target's biological timeline, forcing it to age heavily in mere moments.


So that's what I got so far.


-As for the story,
You play as a spy for a scientific facility, assigned to infiltrate a rival facility, and find out what their latest secret project is.
Everything goes better than you planned, when they wind up letting you test their secret project. That project is the Environmental Time and Space Manipulator Glove.
You're released into the Manipulator Glove Sphere Course, which is basically a series of spherical rooms (connected by tubes) based around puzzles to test the abilities of the ETSMG. The only real threats you face are various robots, designed as part of the tests. The test administrators give you helpful hints along the way, snack, drink, and whole-meal vending machines are available in the connecting tubes, and everything seems fine.
But as you dive deeper and deeper (literally: the spheres are arranged in the shape of a giant cylinder, that extends deep underground.), you begin to get hints that there's nothing waiting for you at the end of these tests. Writing on the walls, broken wall panels with blood on them, pieces of old Gloves.. You realize that the test administrators haven't communicated with you in a while. And then the worst discovery: A skeleton clutching a pad of paper. Crazed scribblings and writings on the paper tell of horrible things that happen... Beneath the Course.
Well, there's no way to go back now.
As you continue deeper, you begin encountering more and more broken down spheres, creepy discoveries and crazed past test-subjects, gone insane with the time and apparently obsessed with killing for killing's sake.
Then you reach the dead end: A sphere with no exit, completely empty except for an ETSMG Upgrade Station, and, more curiously, what appears to be all the main components of a house.
When you step into the center, however, the sphere starts moving. You don't know where it's  going or how, but you can feel the rumbles. Then the bottom drops out. You land in a dark underground cavern. The only light is coming from the sphere you just fell out of.
But you notice a light at the end of a tunnel. Following the light, you find another cavern, with another sphere. All of a sudden, a crazed man jumps out of the shadows and attacks you! This man seems to have his own ETSMG, and he's apparently bent on killing you.
But then a deep, wailing noise rings out through the caverns and the man runs away into the darkness.

You see what must be hundreds more lights flicker on in the distance...
This is an underground city of forgotten test subjects.
This is the real experiment.




-And that's the end. I think for the multiplayer I'd wanna have it set in the underground city, with you playing one of the past test subjects. You'd have your own customizable sphere, and you'd be able to unlock costume and sphere decoration pieces by winning matches and getting certain achievements and stuff.

So yeah. That's it.

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I'm working on a cool new super-secret summer project which, realistically, I probably won't even finish. But anyway, I'm gonna post previews of parts of it on here. It's gonna be awesome! If I finish it... :iconmehplz:
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SPIF1

1 min read
Hey guys, I came up with an awesome new game/TV series idea.

It's called
Space Police: Intercolonial Force 1
with an accompanying game series set in the same universe, called
Space Police: Deep Space Force 1

For the premise, just imagine a bunch of people running around in what look like halfway between Power Ranger outfits and Iron Man armor, fighting aliens, solving space-frontier mountain men feuds and stopping interdimensional criminals. All to a soundtrack of Outkast, Eminem, and Daft Punk.

It's like Bonanza remade into Star Trek by the crews of Stargate and Doctor Who working together, as channeled through Borderlands and directed by Quentin Tarantino
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STOLE'D FROM :iconkatsuu:

Put your player of choice on shuffle.
Record the song name and the artist to answer the questions, and make a comment. Only the first song, so no cheating, don't skip things no matter if you like it or not.

The next time you stand up in front of a group of people, you'll say:
Song: Frank Sinatra by Cake
Comment: Hooray for nonsense speeches!

Your favorite thing to say if I was to ever be drunk would be:
Song: I Belong to You (+ Mon coeur s'ouvre à ta voix) by Muse
Comment: Oh no, I'm one of those drunk-love-texting kind of drunks!

Your message to the world:
Song: Dead by Pixies
Comment: :iconwatplz:

Your deepest secret:
Song: IZZO (H.O.V.A) by Jay Z
Comment: So what's the secret?

Your innermost desire:
Song: China Girl by David Bowie
Comment: Oh yeah guys, you know I'm an asiopedophile.

Somewhere in your wedding vows, you'll include:
Song: Calling Dr. Love by Puscifer
Comment: I'll be sure to mention that I'm the doctor of love.

On your deathbed, you'll whisper:
Song: I Can't by Radiohead
Comment: Dude this song would so go with a death sequence. Kind of. I'd just like, whisper the lyrics to this, and then when my children least expect it, I'll turn it into the Fresh Prince theme!

Your friends say behind your back:
Song: Dream About Me by Moby
Comment: So they just talk about how much they love me? Sounds good!

When you wake up in the morning, you mutter:
Song: The Ladies in the Town All Know My Name by Strongbad
Comment: Of course! Get myself pumped up to pick up the chicks! Except for that one who thinks my name's Brian.

If you found yourself lost on a desert island, you'd yell:
Song: Good Girls go Bad by Cobra Starship
Comment: Yes, I would just start yelling about how I make all the girls fall for me.

Right now, your feelings are:
Song: Banana Pancakes by Jack Johnson
Comment: Well, yes.

What's your excuse for reposting this:
Song: Shout vs Six Days by Tears for Fears vs DJ Shadow (from DJ Hero)
Comment: So my excuse is that the world is gonna end anyway.

The day you fall in love will be the day that:
Song: Reckoner by Radiohead
Comment: What?

You scream during sex:
Song: Soulcandy by Earthphish
Comment: Your body is candy for my soul!
Oh and, if I go by the lyrics, it would imply I'm actually a whore if we're applying the lyrics to sex.

What do people assume when they first look at you?
Song: Canceled Check by Beck
Comment: Come on guys, I don't look that much like a deadbeat do I?

What will be a big challenge in life for you?
Song: I Can Walk on Water by Basshunter
Comment: So apparently, I will never have any big challenges. I'll just blow them all away!

Are you a good boyfriend/girlfriend?
Song: I Like It by Moby
Comment: Very much so!

Do you have a secret admirer?
Song: Drink Soviet Champagne by The Milwaukees
Comment: All of Soviet Russia.

Will you ever become manically depressed in your life?
Song: Aqualite Megga Mix by LCD
Comment: That's a no.

How will you die?
Song: Three Cheers for Sweet Revenge by My Chemical Romance
Comment: OH CRAP

Is someone trying to kill you?
Song: White Flag by Gorillaz
Comment: Naw man, everybody just wants to chill with me. :icondawgplz:

What's for dinner tonight?
Song: The Anchor Song by Bjork
Comment: Fish.

Your farewell message to the readers of this:
Song: Lady Madonna by The Beatles
Comment: Yeah guys, how do you guys live?
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Hey bro, I know what it's like.
People see you and they run!
Try to hang tight,
But you can never have fun!

-and-

Some other awesome rhyme that I forgot...
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Featured

PsychoSphere by derail-the-train, journal

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SPIF1 by derail-the-train, journal

STOLE'D! FROM THE MAN IN THE BACK! by derail-the-train, journal

For a song about being a robot outlaw. by derail-the-train, journal